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RimWorld: keeping the first colony alive

Work priorities, the order to build rooms, and how to survive the first raid and the first winter.

Set work priorities on day one

The default priorities leave colonists idle while critical tasks wait. Assign one dedicated doctor, one cook, one grower, and give everyone a shared hauling priority.

Build in this order

Shelter with beds, a storage room with a roof, a kitchen separate from the butcher table, then a research bench. Food poisoning from a dirty kitchen kills more early colonies than raids do.

Grow the food you can store

Rice grows fastest; corn stores longest. Plant a mix, and build a freezer with a cooler set below freezing as soon as you have power.

The first raid is a test of positioning

Sandbag or wall cover plus one corridor that funnels raiders into your shooters wins fights you would otherwise lose outright. Do not fight in the open.

Do not recruit everyone

Every colonist adds food demand and a mood event risk. Only take prisoners who fill a missing role, and check their traits before committing.

Manage mood, not just health

A mental break at the wrong time is worse than an injury. Separate bedrooms, a decent dining room and a table to eat at prevent most breaks cheaply.

Pick the storyteller you want

The storyteller setting decides the pacing of events. If you want to build rather than survive, choose the calmer option and change it later — the setting is adjustable mid-game.